![]() ![]() The essay incorporates an experimental playthrough to perform a close reading of in-game instructions and their significance. As such, the observant player is defined as a specific subset of the implied player. ![]() “Observant play” is defined as paying close attention to direct instructions, limiting possibilities of action in the open world, and negotiating meaning-making according the player’s own values, prior knowledge and experience. I test the hypothesis that the ideology of the game is clearest in its architecture - the structure of rules and script that serves as a shell to player-driven exploration - and is accessible through observant play. ![]() I investigate the game’s ideology in terms of how it is conveyed to players, not only on the representational plane of narrative, theme and character design, but also in the manipulation of the implied player in the context of an open-world environment. This essay examines the charge of colonial rhetoric in The Legend of Zelda: Breath of the Wild (Nintendo, 2017), taking into account the Japanese origin of the game and what “colonialism” means in the Japanese context. ![]()
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